Sunday, 19 March 2017

Wednesday night CWC at the Grimsby Club.

Haven't played Cold War Commander for a little while so Andy H and myself decided on a small game using approx 3000pts aside. Andy would use his Americans and I my Soviets and the game would be set in 1985. Although the forces where quite small for a change to save on points Andy had M60s and M113s and I had T64s and BTR70s, each side had one aircraft and a battery of artillery. Now this might sound a very even, and possibly boring encounter, but because of the way CWC treats organisation the two forces play quite differently and this is what adds flavour to the games.These differences played quite a large part in the game, especially the +1 the Soviets gain to the Command value of a HQ if all eligible units receive the same order, this allowed the Soviets to out perform the Americans during the command phase, this is especially important when firing when that extra order can make all the difference. 

Andy's M60s and HQ

T64s crest the hill.

M60s flank march.

Americans advance

Soviets enter the town.

Americans advance.
Soviets advanc towards the woods.

T64s take cover in the woods.

M60s break cover and move up to engage.

American M113s line the hedge

Soviets sitting in the town doing nothing

Su25 arrives!

F4 Phantom hits the Soviets as the break cover to engage the American armor

The M60s destroyed the Soviets roll up the American infantry.

M60s start to pick off the inactive Soviets.

The infantry cleared and the Americans broken.

The Soviets leave their vehicles at last!

The deployment was pretty standard for the Soviets, infantry in the centre, to take the town,  tanks on their right flank and the battery of towed 122s deployed off table  and under the command of the infantry HQ. The America deployment was slightly different with infantry in the centre to threaten the town, but Andy split his armour so it could threaten both flanks. The +1 cv bonus saw the soviets advance quickly to take the town and move the armour up into the woods to the right of the town. Andy's advance was slightly more cautious but a number of failed command rolls meant the Soviets where unable to deploy into the buildings allowing the Americans to gain a foot hold in the town. The inactive Soviet vehicles where then picked off by Andy's flanking armour on the Soviet left. The Soviet right faired much better with the 9T64s overwhelming the 4 M60s and then hitting the bulk of the American infantry in the flank, over running the Co and infantry HQ. They caused enough damage to break the Americans and we called it a major Soviet victory after 5 turns. A very enjoyable game helped along by 5 blunders between us. Terrain my own and Grimsby Wargames Society, figures Andy H and myself.