Played a game of ACW using the Black Powder rules a few weeks back against Danny. The table was set up with a few farms, woods and plenty of fences to give that close terrain ACW look that we like so much. Dan supplied the Union forces and I used my Confederates, the terrain is the clubs and was made by various members. This was basically a line 'em up and set 'em off game, each side having around 20 regiments each, organised into 5 union and 4 Confederate brigades. Dan deployed all his regiments in line and I deployed in column. This initial deployment did have an effect on the early movement as Dan struggled to get going, failing a number of command rolls, whilst the Rebs where able to take advantage of the roads and bonuses given in the rules to units in column to get to their initial objectives.
All in all a very good game. Even with quite large forces on both sides we managed about 12 turns and we had reached a stage where we could call it a victory for the boys in grey. The 2 Union brigades on either flank had been broken and the Rebs had lost only 1 regiment, though a number had taken casualties. The next game we play we will be trying out the rules suggested in the new "Glory Hallelujah" supplement from Warlord Games,which should sort out some of the anomalies in the original rules.